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View Full Version : WOOOHOOO!!



Hsnopi
02-18-2008, 09:55 PM
I got the damn thing working! All 5 lanes of traffic run and don't seem to be a performance hit:)

WOOT!!

I will post screenies soon. I need to put in capture zones.

MAGZine
02-18-2008, 09:58 PM
-excited-

Canadian Hick
02-18-2008, 10:35 PM
I am eager to see this.

Pfaffgod
02-19-2008, 07:24 AM
No trains for you Roland!

Hsnopi
02-19-2008, 11:29 AM
i am having a couple issues with decals but no biggie. I may need to slow one of the vehicles down. I think getting across the traffic is gonna be a *****. I may need to make it a little easier. Will be _very_ interesting to see how people deal with it.

I am currently debating whether or not to make the logs move and if I need to make some "turtles". I could even make them go up and down but not randomly.

I plan on having the intel spawn randomly in one of the 5 slots (where you are supposed to get the frog) so there is a possiblility they will both be in the same slot sometimes. It will definately be a violent map. I have a couple nice sniper spots. 2-3 good engie spots. plenty of rocket man areas. The only trouble I am having is a good heavy area. they will _definately_ need medics to survive. Teleporters will become very popular and will be a key strategy to victory.

I think the "open spawn" idea will provide a lot of fun though spies will hate it.

Screw spies:) Though there is plenty of ways to get around that.

I am also debating trying to figure out 3d skyboxes for the look of it. i think I want it just to work first. Lighting is being a pain in the ass. Just the tediousness of it all. I am not sure how they make it so everything is evenly lit in the current maps and I am not even sure I want that. The tunnels should be a little spooky for fun.

I managed to get the sounds of the cars going but the models are all wrecks cause that is all they had:) so a broken van drives down the road and kills you, or your sentry. I thought about putting in a train for roland but I think if he likes dodging he will be satisfied by this one.

I planned a couple routes foe everything so there should be no real bottlenecks. I will need somewhere to test an alpha version. I might run it on my machine and let it be passworded for you all to try but that is a bit away. nto too far. I wanna get this done. I will work on it more tonight. Try to get the intel in place.

MAGZine
02-19-2008, 12:25 PM
Cool.

Thanks for the updates.