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SpongeBob
01-23-2008, 08:08 AM
From Computer and Video games (http://www.computerandvideogames.com/article.php?id=180237) and before Final wakes up and sees this article linked on Digg.com, Valve's got lots of updates in the works. Absolutely none which would say, take the hatred out of the souls of our two buddies in SoCal, but meh, can't please everyone. But never-the-less, some interesting updates in the works.

Weapons unlocks for all 9 classes that augment current weapons, taking away many disadvantages, but, thankfully, at a price.

i.e. "The first Medic unlock, for example, is called the Overhealer.Instead of temporarily buffing people's health to 50 percent above their normal maximum, it permanently boosts them to double their standard health. The downside is that it'll be dramatically worse at building Ubercharge - in fact, Valve are toying with not letting it Uber at all."

MAGZine
01-24-2008, 12:55 PM
The updates are coming! The updates are coming!

MagiCanduBar
01-24-2008, 03:33 PM
the way you supposedly unlock the new weapons is by completing a various amount of the new class specific achievements.

Chalybos
01-24-2008, 04:02 PM
And so it comes full circle ...

EA steals TF2's cartoony theme, Steam steals EA's unlock rewards. Gotta appreciate the symetry.

MAGZine
01-24-2008, 05:11 PM
Yeah, only these things are unlocks that are not going to give you, the enemy, imbalanced gameplay.

Hopefully.

Angry Kid
02-11-2008, 10:33 AM
Team Fortress 2 Achievements Anyone Can Get. (http://www.somethingawful.com/d/video-game-article/team-fortress-achievements.php?page=1)

Hsnopi
02-11-2008, 10:55 AM
hrmmm...
i fear.

Hsnopi
02-11-2008, 11:02 AM
Team Fortress 2 Achievements Anyone Can Get. (http://www.somethingawful.com/d/video-game-article/team-fortress-achievements.php?page=1)

AZHAHAHAh effing hilarious!

Naz
02-11-2008, 12:20 PM
They really need to add some of those.

-Naz

MagiCanduBar
02-14-2008, 12:44 AM
just encase anybody doesn't know yet, the new official badlands map gets released tomorrow(Valentines Day)

SpongeBob
02-14-2008, 08:07 AM
"On Thursday, February 14 at 11 am PST, all PC versions of Team
Fortress 2,
the class-based multiplayer action game named PC Game of the Year by
Gamespy.com, will receive its largest update since the product was
first made available on October 10, 2007, as part of Valve's
best-selling Orange Box compilation."



Obviously there's a boat load of changes in this update, but here's my favorite:

--- Added flamethrower "sizzle" sound when the Pyro is hitting a target

ANGRYAFRICANMAN
02-14-2008, 02:14 PM
Team Fortress 2 Update

Source Engine


Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
Optimized some particle systems to improve performance on some hardware configurations
Player stats are now sent up as they change, rather than when the player dies
Improved playback of sub-frame sounds
Fixed a crash caused by alt-tabs during map load
Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
Badlands released
Changes to Dustbowl

Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
Fixed a gap behind stage 1, cap 1 house
Fixed a high perch on stage1 cap1 house roof
Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
Fixed a few places where rockets/demoman pipes could pass through non-solid models
Sealed up a gap over stage1 lower startgate
Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
Changes to Capture the Flag Well

Fixed trains not starting on map spawn
Removed cap association from red spawns that were spamming console

Changes to Granary

Removed spawn timing advantage from the middle (from -3 to 0)
Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
Fixed a few places where players could get stuck between containers and silos
Adjusted playerclips on red container that made it appear like players were floating
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
Added flamethrower "sizzle" sound when the Pyro is hitting a target
Updated explosion debris to be a bit darker
Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
Added ctf_well to the default mapcycle.txt file
Added ctf_well to the default motd.txt file
Fixed floor tile material type
Fixed some weapon damage info missing from TF2 game stats
Made some small changes to the Demoman viewmodel that were causing performance problems
Added exec'ing a .cfg file on the client when you select a class to play.
Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
Added server log entry for buildings destroyed by their owner
Fixed sentry gun shadows being clipped
Updated glass material

SourceTV

SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
Fixed Pyro's flamethrower flames not showing up in SourceTV SEE THIS IS WHY I DONT PLAY THIS GAME. WAY TOO MANY PROBLEMS FOR ME.

Naz
02-14-2008, 02:38 PM
SEE THIS IS WHY I DONT PLAY THIS GAME. WAY TOO MANY PROBLEMS FOR ME.

So you just SPAM this section for no reason other then post count?

-Naz

MAGZine
02-14-2008, 05:04 PM
Angry just can't tell that this these things are all GOOD things. Part of them fix a newly released map, with a newly released map. Does the Medic have the extra achievments?

Dling now.

SpongeBob
02-14-2008, 05:17 PM
Constant updates, that's the key. Valve is the Weather Channel of developers.

MagiCanduBar
02-14-2008, 06:04 PM
Constant updates, that's the key. Valve is the Weather Channel of developers.

....boring and always telling you when the weather sucks in your place?

SpongeBob
02-14-2008, 06:10 PM
Well, when you live in up there, what do you expect?

MagiCanduBar
02-14-2008, 06:21 PM
Well, when you live in up there, what do you expect?

rain and fog.

ANGRYAFRICANMAN
02-14-2008, 07:46 PM
So you just SPAM this section for no reason other then post count?

-Naz NOW IF I WAS SPAMMING I WOULD SAY SOMETHING LIKE "BOY I CANT WAIT! THIS IS THE BEST GAME EVER!"

MAGZine
02-14-2008, 08:15 PM
No, that'd be telling the truth.

Pfaffgod
02-15-2008, 06:08 PM
Oh snaps!