View Full Version : SDK?
Hsnopi
10-30-2007, 11:07 AM
custom maps? how do I build them? There is an SDK listed but it doesn;t seem to work yet. (for me anyway)
ideas? I gots map ideas.
SpongeBob
10-30-2007, 11:16 AM
There's no SDK yet. People are using this Hammer program, don't know anything about it myself. Try this site http://www.halflifestorm.com/?page=news&article=18
You'll probably need the Source SDK to start, which you can download off Steam.
Hammer is the SDK for all Steam games. The have not updated Hammer to reflect TF2 yet. There are some work arounds that you can do to get the materials and all the TF2 and Portal assets working in the current Hammer.
FPSBanana has some tuts up http://www.fpsbanana.com/tuts/games/297
MagiCanduBar
10-30-2007, 04:39 PM
The best i ever did with source sdk was make a box filled with other boxes in the box.
Yeah i only spent like an afternoon messing around with it.
Mad_Gasser
10-30-2007, 10:07 PM
I think menzel or iffy should port over a wolf map. That would be sweet.
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Hsnopi
10-31-2007, 09:49 AM
menzel. that is a name i haven't heard in a while.
SpongeBob
10-31-2007, 09:59 AM
Yes, we need Dr Green to go over to his buddy Menzel's house and beat him with a stick till he ports Normandy Breakout to TF2
Hsnopi
10-31-2007, 10:01 AM
I would actually like to chat with Menzel again. We had worked together before.
SpongeBob
10-31-2007, 10:36 AM
OMG, Tram would definitely work.
Angry Kid
10-31-2007, 10:42 AM
. . . and after that, Rocket. http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons7/23.gif
SpongeBob
10-31-2007, 10:57 AM
heh heh, there's already Rocket imagery available, and a countdown. Though it's not the cool,wanna be James Bond style accent. "V-2 Rrrrrrrrrrrrocket ready to fire"
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