SoterioN
06-01-2004, 01:43 PM
Any other Thief'ers here? If so, I highly recommend the 3rd installment.
My first impressions still possess reservations simply because my computer system doesn't meet the minimums, and so I'm playing with everything, but sound, dumbed down... Despite this, it is a beautiful looking game and come August and a new system, I greatly look forward to replaying it.
Which leads to my next point - replay value. This game is full of replay value. Why? Because unlike its predecessors which were sequentially laid out missions that unfolded with the plot, this 3rd installment is more like a "choose your own adventure."
Example: the first two missions are designed to get the player, especially one who's never played Thief, used to tactics, movement, sound, etc.
But, after that, you start off in your own apartment. It's up to you to go sell your merchandise, buy equipment, mug people on the street. Most houses (buildings) are accessible in one way or another, and there are usually 3 or 4 subplots occurring at the same time that involve you as Garrett in some fasion.
As you move through the city, you begin to learn some of the plot. But what's funny is, despite what your goals are, depending on how you play determines what happens (that choose your own adventure thing). For example: Phoenix is currently playing this as well, and told me how he was moving through the streets and got caught by the City Watch (police). He ended up in jail and had to break out.
I didn't have this happen, because I eluded two City Watch officers pursuing me and continued on to a Hammerite cathedral for some pillaging... later, when back on the city streets, I confronted an officer just to see what would happen, and sure enough I landed my butt in jail...
Anywho, this game is great for people returning to the series, or first-timers.
For those returning, it may seem for awhile that this really isn't a sequel. There doesn't appear to be anything related to the events of Thief 2. But pay attention and read books laying around. When in the Hammerite cathedral, there is some literature discussing Karras, head of the Mechanists, and labelled as a herretic by the Hammerites. So after seeing this, and the difference in the Hammerites between this game and the first one, you can begin to see how this really is a sequel and that Eidos really did do a fair job putting this together after Looking Glass Studios crumbled...
Happy thieving...
My first impressions still possess reservations simply because my computer system doesn't meet the minimums, and so I'm playing with everything, but sound, dumbed down... Despite this, it is a beautiful looking game and come August and a new system, I greatly look forward to replaying it.
Which leads to my next point - replay value. This game is full of replay value. Why? Because unlike its predecessors which were sequentially laid out missions that unfolded with the plot, this 3rd installment is more like a "choose your own adventure."
Example: the first two missions are designed to get the player, especially one who's never played Thief, used to tactics, movement, sound, etc.
But, after that, you start off in your own apartment. It's up to you to go sell your merchandise, buy equipment, mug people on the street. Most houses (buildings) are accessible in one way or another, and there are usually 3 or 4 subplots occurring at the same time that involve you as Garrett in some fasion.
As you move through the city, you begin to learn some of the plot. But what's funny is, despite what your goals are, depending on how you play determines what happens (that choose your own adventure thing). For example: Phoenix is currently playing this as well, and told me how he was moving through the streets and got caught by the City Watch (police). He ended up in jail and had to break out.
I didn't have this happen, because I eluded two City Watch officers pursuing me and continued on to a Hammerite cathedral for some pillaging... later, when back on the city streets, I confronted an officer just to see what would happen, and sure enough I landed my butt in jail...
Anywho, this game is great for people returning to the series, or first-timers.
For those returning, it may seem for awhile that this really isn't a sequel. There doesn't appear to be anything related to the events of Thief 2. But pay attention and read books laying around. When in the Hammerite cathedral, there is some literature discussing Karras, head of the Mechanists, and labelled as a herretic by the Hammerites. So after seeing this, and the difference in the Hammerites between this game and the first one, you can begin to see how this really is a sequel and that Eidos really did do a fair job putting this together after Looking Glass Studios crumbled...
Happy thieving...