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Iggy
02-20-2004, 01:19 AM
FULL SERVER! :D

http://www.igster.net/hosted/images/gaming/fullsrvr.jpg

I'm going to bump it up to 40 slots just in case this becomes a regular thing. I think she can handle it.

The Duke
02-20-2004, 01:26 AM
Very FOGish......had a great time tonight; amazing how many folks have come out of the woodwork.....

RedFury
02-20-2004, 01:32 AM
Ran great ! Thanx Iggy ! :D

The Duke
02-20-2004, 01:35 AM
Man, I'm still grinning about it....I don't know if this will last a week, a month, or a year.....but it's just great to have everybody back playing the classic. Thanks for reviving some great memories and giving us more new ones....

JTFazz
02-20-2004, 01:35 AM
Very FOGish......had a great time tonight; amazing how many folks have come out of the woodwork.....

Not all of us have been in the woodwork... :roll: :swg:

shaky
02-20-2004, 05:53 AM
Very FOGish......had a great time tonight; amazing how many folks have come out of the woodwork.....

Not all of us have been in the woodwork... :roll: :swg:

Maybe not in the woodwork, but working the wood perhaps? Just a little? :lol:

SpongeBob
02-20-2004, 08:03 AM
FULL SERVER! :D

http://www.igster.net/hosted/images/gaming/fullsrvr.jpg

I'm going to bump it up to 40 slots just in case this becomes a regular thing. I think she can handle it.
Whoo hoo! I'd like to know who won that heated battle for negative points between Ignus and Monty.

SoterioN
02-20-2004, 08:35 AM
FULL SERVER! :D

http://www.igster.net/hosted/images/gaming/fullsrvr.jpg

I'm going to bump it up to 40 slots just in case this becomes a regular thing. I think she can handle it.

That was awesome, hat's off to Sauer and Chaly who helped me diagnose my problems yesterday so I could get on!!!

Oh, and it was a great race to watch between Ignus and Monty to the farthest Negative number to get before being kicked... Ignus at -20 at some point???

:D

ignus
02-20-2004, 10:22 AM
i won the race, but no kicking cuz he turned the bot off :D

speaking of which, is there some way to not punish for kamikaze kills? thast where a lot of my neg points come from :(

Iggy
02-20-2004, 10:39 AM
It's on the list. :)

JTFazz
02-20-2004, 11:25 AM
Don't look too hard Iggy... that was my biggest nemesis and I never found anything. Unless some workaround has been developed since CCM shut its wolf server down, there isn't anything of any repute. But if you find something to prevent negative points on suicide, I will love you forever... or at least until your significant other discovers our tryst. 8O

CMontyBurns
02-20-2004, 11:41 AM
so who do we talk to about upgrading our pb points :swg:

just kidding... we haven't gotten to the point of needing to kick any kh's...


yet :roll:

JTFazz
02-20-2004, 11:45 AM
Iggy has been doing that quietly... he did a lot last night. Some will get the special -25 PB points where you auto kick yourself. Qualification for that includes racing Ignus in the negative points derby... :roll:

Iggy
02-20-2004, 12:07 PM
All regs who have been on the server when I was around have 25 PB points. The kick threshold is 70 points so 3 regs can get someone off the server. If you notice that you still have the default 10 points, let me know and I will upgrade you.

And don't worry, ignus is the only one that gets -25 points. :D

TedHershey
02-20-2004, 12:29 PM
Do we need to forgive TK's? I mean, if we wanna :wink: and if we do is it /forgive or !forgive?


Thanks - had a blast last night.

JTFazz
02-20-2004, 12:38 PM
Do we need to forgive TK's? I mean, if we wanna :wink: and if we do is it /forgive or !forgive?


Thanks - had a blast last night.

I don't think so. That was a function of the UDPB bot, which is not running on this server. That admin bot was built by Ryan Mannion (aka Shrub) and he no longer supports it.

It is running WAB and I don't think the forgive feature is part of that... just don't file a complaint on anyone (like happened to me on Village last night :x when a teammate was lurking unseen in the shadows when an enemy turned the corner on me and I blasted the enemy and caught the teammate in the splash).

Bizman
02-20-2004, 12:45 PM
:D
Ah!! The splash..how I have missed the splash! I also forgot how much faster the movement and action is in RTCW with all of you wolfie studs out there.. I agree with Duke it sure is fun seeing all the folks on the server. Now, I need to get Boy out of his cage and let him loose!
Cya soon
Biz

SauerKraut
02-20-2004, 12:48 PM
just don't file a complaint on anyone (like happened to me on Village last night :x when a teammate was lurking unseen in the shadows when an enemy turned the corner on me and I blasted the enemy and caught the teammate in the splash).



or like when I jumped on for the first time in a year and forgot the little things like 'nade priming and whatnot, only to accidentally prime a nade and say "F$#%" only to throw it and immediately after it lands on the ground, Batmanuel and Hobbit spawn on top of it, causing me both a very nasty look given to me by Bat (and a lovely message "A compliant has been filed against you" which I have not seen in a long time) and much embarassment.

Sorry for that.

Look for much more crazy shi'ite from me in the future as I get my Wolf-legs back.

JTFazz
02-20-2004, 12:57 PM
:D
Ah!! The splash..how I have missed the splash! I also forgot how much faster the movement and action is in RTCW with all of you wolfie studs out there.. I agree with Duke it sure is fun seeing all the folks on the server. Now, I need to get Boy out of his cage and let him loose!
Cya soon
Biz

Leave Bizboy in his cage... he is much safer there... :roll:

I also need to apologize to Grond, my new favorite target... bless his soul, I think I killed him at a ratio of 10:1 compared to other players... I swear, Stephen, its nothing personal... :lol: :lol: :lol:

Iggy
02-20-2004, 01:05 PM
Found this on planetwolfenstein:

Different maps have different activities and objections that can score you extra points, but here's the basic scoring system:
Kill self: -3 points
Die by falling or barbed wire: -1 points
Kill teammate: -1 points
Kill an enemy: 1 point
Secure a capture/rallying point: 1 point
Revive fallen teammate : 2 points (Medics only)
Dynamite demolishes target: 10 points (Engineers only)

Looks like there's nothing that can be done about the -3 self kill. Now that I read this, I seem to remember it being one of those old annoyances.

As far as complaints go, it is possible to disable them but I don't think that is such a good idea. It's there for a reason. The threshold for complaints against is 3. I think that's fair, unless of course someone is being an idiot and forcing you to TK them and then complaining. Those KHs will be kicked and/or banned. :nod:

Angry Kid
02-20-2004, 01:10 PM
Secure a capture/rallying point: 1 point (M*A*S*H only)

JTFazz
02-20-2004, 01:12 PM
Looks like my memory still has a bit of spark left in it... I know there are some things you can adjust in shrub, but for the most part, that is the way it is. Shrub allows you to monkey around with things like flag points (also known as the MASH hack), objective points, planting dyno, etc... but really nothing along the lines of kills or TKs or suicides... Remember the night that Art set the dyno point value to like 30,000 on Breakout?

LionRampant
02-20-2004, 01:29 PM
Did AK the medic/engineer not break 1000 points within 20 minutes of joining the server the same night? :|

MadSci
02-20-2004, 02:26 PM
Does a /kill count as -3 too?

Iggy
02-20-2004, 02:32 PM
Does a /kill count as -3 too?

Yes, unfortunately. I honestly think it always has. I can remember whining about it way back when. :roll:

If anyone finds an answer to this, let me know. I looked for an hour or so and came up empty.

*Seminole*
02-20-2004, 04:24 PM
FULL SERVER! :D

http://www.igster.net/hosted/images/gaming/fullsrvr.jpg

I'm going to bump it up to 40 slots just in case this becomes a regular thing. I think she can handle it.


This must have been during one of my three kicks for TK's. :D

ignus
02-20-2004, 08:49 PM
FULL SERVER! :D

http://www.igster.net/hosted/images/gaming/fullsrvr.jpg

I'm going to bump it up to 40 slots just in case this becomes a regular thing. I think she can handle it.


This must have been during one of my three kicks for TK's. :D

youre halfway up the right side sem :roll:

JTFazz
02-20-2004, 09:28 PM
Yeah, I was wondering what he was talking about... well, he needs glasses. That explains his three kicks... :swg:

Dawg
02-21-2004, 11:44 AM
Regarding the -3 penalty for self-destruction...

I don't think this should be altered. Players should be discouraged from this type of manuever. Sure, its part of the game, but so is the standard penalty for killing oneself. If you want to do suicide PF/nade attacks, then you just have to accept that the penalty is going to apply. Find a better position, use the PF as its meant to be used (i.e. not as a close-in weapon), or be prepared to type /reconnect alot. I am not advocating stiffer penalties, nor do I begrudge those that perform these manuevers.

Dawg

ignus
02-21-2004, 12:12 PM
but its a bit ridiculous if you take out 3 enemies and yourself that you just break even.

JTFazz
02-21-2004, 12:27 PM
Regarding the -3 penalty for self-destruction...

I don't think this should be altered. Players should be discouraged from this type of manuever. Sure, its part of the game, but so is the standard penalty for killing oneself. If you want to do suicide PF/nade attacks, then you just have to accept that the penalty is going to apply. Find a better position, use the PF as its meant to be used (i.e. not as a close-in weapon), or be prepared to type /reconnect alot. I am not advocating stiffer penalties, nor do I begrudge those that perform these manuevers.

Dawg

I had at one time mastered the art of panzer at close range... so don't even go there. Everyone in the RtCW community loves to gripe about panzer wielders having "no skill," but I contend that mastering this weapon to its potential is the toughest skill to master. And I never (before ther other night) got more than eight points in the hole with the thing... I just sort of thought I could get back on the bicycle and ride 100 mph after not riding it for a year...

I do believe that -3 is way too steep for a suicide. For a TK, yes... and you shouldn't get negative points for falling off a bridge in tram (when what made you fall was being knocked sideways by a sniper bullet to the torso or a nearby grenade blast). BF1942 was able to address this issue. If a grenade blast throws you off a cliff, but the fall kills you at the end, the grenade tosser gets credit for the kill. If the same happens in Wolf, you take the negative points. And in shrub, a :kh: can use salute to push you off the tower, or bridge or other high place and you again take the negative.

Its just a flaw in the design. You should not get negative points unless you die from your own hand... i.e. toasting yourself with a flamethrower or eating your own grenade or panzer splash. Not having a parachute is not dying from your own hand.

I always contended that -2 would be better for suicides and TKs, especially in a game that really boils down to what is CQB. Why the he-hell do you put a weapon in a game with such destructive power without regard for the environment of play. RtCW is unlike BF1942 where the play is more spread out.

Also, the -3 for a team gib is ridiculous. It assumes that you can discern in a split second whether a downed teammate is dead or awaiting healing or whether you live or die. So many times, an engineer or engineers would attack the tower and kill off a couple of support guys on the walkway... I am on top of the tower with a panzer, the game assumes I am supposed to let the attackers go so I don't gib the two teammates awaiting revival... instead of placing the importance on defending the objective.

Wrigs
02-21-2004, 12:30 PM
Regarding the -3 penalty for self-destruction...

I don't think this should be altered. Players should be discouraged from this type of manuever. Sure, its part of the game, but so is the standard penalty for killing oneself. If you want to do suicide PF/nade attacks, then you just have to accept that the penalty is going to apply. Find a better position, use the PF as its meant to be used (i.e. not as a close-in weapon), or be prepared to type /reconnect alot. I am not advocating stiffer penalties, nor do I begrudge those that perform these manuevers.

Dawg


I had at one time mastered the art of panzer at close range... so don't even go there. Everyone in the RtCW community loves to gripe about panzer wielders having "no skill," but I contend that mastering this weapon to its potential is the toughest skill to master. And I never (before ther other night) got more than eight points in the hole with the thing... I just sort of thought I could get back on the bicycle and ride 100 mph after not riding it for a year...

I do believe that -3 is way too steep for a suicide. For a TK, yes... and you shouldn't get negative points for falling off a bridge in tram (when what made you fall was being knocked sideways by a sniper bullet to the torso or a nearby grenade blast). BF1942 was able to address this issue. If a grenade blast throws you off a cliff, but the fall kills you at the end, the grenade tosser gets credit for the kill. If the same happens in Wolf, you take the negative points. And in shrub, a :kh: can use salute to push you off the tower, or bridge or other high place and you again take the negative.

Its just a flaw in the design. You should not get negative points unless you die from your own hand... i.e. toasting yourself with a flamethrower or eating your own grenade or panzer splash. Not having a parachute is not dying from your own hand.

I always contended that -2 would be better for suicides and TKs, especially in a game that really boils down to what is CQB. Why the he-hell do you put a weapon in a game with such destructive power without regard for the environment of play. RtCW is unlike BF1942 where the play is more spread out.

Also, the -3 for a team gib is ridiculous. It assumes that you can discern in a split second whether a downed teammate is dead or awaiting healing or whether you live or die. So many times, an engineer or engineers would attack the tower and kill off a couple of support guys on the walkway... I am on top of the tower with a panzer, the game assumes I am supposed to let the attackers go so I don't gib the two teammates awaiting revival... instead of placing the importance on defending the objective.

Have NV teach u to melee :lol: :lol: :lol:

Iggy
02-21-2004, 12:49 PM
Also, the -3 for a team gib is ridiculous. It assumes that you can discern in a split second whether a downed teammate is dead or awaiting healing or whether you live or die. So many times, an engineer or engineers would attack the tower and kill off a couple of support guys on the walkway... I am on top of the tower with a panzer, the game assumes I am supposed to let the attackers go so I don't gib the two teammates awaiting revival... instead of placing the importance on defending the objective.

Agreed and that's why gib points are off.

Dawg
02-21-2004, 05:09 PM
I was in no way denigrating those players that use PFs. I don't whine about people using PFs in the games - I appreciate their effectiveness when used on either defense or offense. Until my last post I've been silent on the subject of suicide-PF attacks because I considered them balanced by the suicide point penalty. The only reason I chimed in was people were arguing for nerfing the suicide penalty - I just think its a bad idea.

I certainly don't whine about players needing to 'get some skillz' because they are using PFs. I figure, if the player with the PF doesn't have any skill then he's going to miss me - that's a good thing. There are alot of people that a very good with PFs. They can locate targets well and use splash radius effectively. For others, its a poor man's sniper weapon (I'm in that category). The TK point penalty discourages reckless use of the weapon. I can imagine a game where a suicide PF-soldier lurks around every corner just waiting to blow himself up when I pass by... :)

Dawg